It would be possible in a Leap Frog system to separate de Max Pending Challenges to Issued challenges and accepted challenges? For example: Today if I limit to 2 Max Pending Challenges: If a player accept 2 challenges it will block him to issue a new challange.
It would be good If I could set Max Issued and Max Accepted.
I see your point. But, I am wondering if that is the only solution.
Currently, I don't think there is an easy way to see if a player has pending challenges. If players could see that another player already has a couple of pending challenges, they may be less likely to try to challenge them again. At that point, you could increase the allowed pending challenges to 4 for example.
Just thinking out loud really. I am still considering your request. Either way, I think it would be cool to see how many pending challenges each player has directly on the ladder. What do you think?
Maybe show the numbers in the ladder helps. But still I think the best would not allow automatically a player to make a new challenge before playing the accepted challenge . Not a problem the player receives two challenges, but it is a problem a player issue a challenge to two people simultaneously.
This example is always thinking in a Max of 2 pending challenges. In my ladder I am controlling this manually and canceling those doubly challenging.
In my case the problem was players getting blocked to challenge and also players that challenge 2 different opponents and after won the first game and jumping positions, they forfeit the second game because that position was below their new position.
Definitely this new feature is perfect for the mode my ladder is configured.
I don't think it is a good solution, because it reduces the number of challenges and games (thus reducing the revenues the club is having). There are more intelligent ways to avoid the situation reported by Daniel.
All solutions that "block challenges" are not good, obviously.
If you really want people to play more matches, you should push them to use the "Looking to Play" feature. It reduces declined challenges since the challenger knows when and where a player is looking to play. Some of the most active ladders on this site use this feature heavily.